Section - What Things Are Near
A thing has a thing called the home. The home of a thing is usually the void.
The home of the stove is the sink.
When play begins:
repeat with the fixture running through major things:
now the home of the fixture is the fixture;
repeat with the item running through things enclosed by the fixture:
now the home of the item is the fixture;
repeat with the item running through things enclosed by the player:
now the home of the item is the player.
To decide what thing is the vicinity of (item - a thing):
if the item is off-stage:
decide on the void;
if the item is water:
if nothing is filled with water:
if the sink is switched on:
decide on the sink;
otherwise:
decide on the void;
otherwise:
decide on a random thing that is filled with water;
if the item is a liquid:
decide on a random thing that is filled with the item;
if the player encloses the item:
decide on the player;
if the item is a major thing:
decide on the item;
if a major thing (called fixture) encloses item:
decide on the fixture;
if something (called the enclosure) encloses item:
decide on the enclosure;
decide on the home of the item.
Propinquity relates a thing (called X) to a thing (called Y) when Y is the vicinity of X. The verb to be near implies the propinquity relation.
Nearishness relates a thing (called X) to a thing (called Y) when the vicinity of Y is the vicinity of X. The verb to be nearish implies the nearishness relation.